Ascension has its share of unique plant and animal species in addition to the sapient races. This is a partial list of ones that exist in the roleplay. This page is IN PROGRESS, so some of the information is not finished and will be updated shortly!

GREEN SEA MONSTER (Magnaviridis pelagius) 

Probably one of the most well known species around Ascension, the green sea monster can be seen singly or in small pods. The most famous individual of this species is Steve, who claims the Ascension Bay as his territory. His son Boomshakalaka is currently being cared for by the occult shop staff until he is old enough to be returned to the open waters. 

Lifespan of the green sea monsters is not known, though Steve is theorized to be several thousand years old and fossil records show they existed almost unchanged during the Cretaceous period. It is presumed that it takes many hundreds of years for the monsters to mature. They are omnivorous, though with a heavy carnivore preference which is even more prominent at a young age. Boomshakalaka is known to throw any non-meat items out of his tank if the lid is not closed quickly enough. Their dentition is obviously evolved for their preferred diet, consisting of shark-like rows of razor sharp teeth. They are non-discriminatory with the types of people they eat, not passing up the opportunity if they are hungry and someone happens by. 

They do not have any particular supernatural powers except for telepathy, and can communicate with those strong in this skill. The green sea monster has a very tough hide of interlacing scales that is very difficult to pierce. Atlantean warriors are known to test their prowess by trying to harpoon and ride green sea monsters when they venture to the deeps. The monsters can dive to great depths and have an immense tidal volume for holding their breath up to four hours, perhaps even longer. 

KRAKEN (Microcosmus marinus)

Kraken are massive, octopus-like creatures that have been described throughout history as attacking ships on the open sea. They generally have eight tentacles with barbed suction cups on them, a very sharp beak capable of rending metal, and no identifiable skeleton. 

Kraken are remarkably intelligent, and are known to have several mental abilities such as telepathy, empathy, and several others similar to mutant powers. They have a paralyzing saliva, and their diet is mainly whatever they can pull out of ships, helicopters, and other vehicles. They also eat a variety of large sharks and marine mammals. They can eject ink when angry or frightened, and rely on camouflage and mimicry to hide when threatened...though really, what could ever threaten a kraken? 

Ascension's most well-known kraken is Tiny, who usually can be seen flipping her tentacles out of the water near the lighthouse and annoying Steve. One of her tentacles has a prominent scar that just happens to be a perfect match to the green sea monster's mouth. She can usually be seen clutching her "lovey," a freighter ship that she snatched out of the water about two decades ago and refuses to part with. Even while hunting, she can be seen dragging it along curled up in one tentacle. 


Like dart frogs elsewhere, Ascension dart frogs are small brightly colored amphibians with toxic secretions. They come in brilliant blue, red, and yellow and are about the size of a golf ball. They are mundane animals, having no supernatural powers themselves, though they first appeared during a series of plagues that beset the island following the arrival of a ghostly ship. 

Oral exposure such as licking the frogs causes numbness, mild analgesia. Larger doses may cause dysphoria and confusion. Small amounts of extrat laced into drinks can cause analgesia, euphoria, and relaxation. Introduction through cuts and wounds can cause analgesia with small doses, and hypersalivation, confusion, and disorientation at higher doses. Injection of concentrated amounts causes effects similar to opioids (analgesia, euphoria), and dysphoria, emesis (vomiting), and even unconsciousness at high doses.


Widow wasps are about the size of a large bumblebee. They can be identified by their blue-and-white-banded body, and black thorax with a blue hourglass shape in the center. They have a long, prominently barbed stinger. The sting of a widow wasp is extremely painful, and leaves a lingering burning sensation and tissue swelling in the area. 

They are usually solitary, but can form swarms when irritated or feeding. Widow wasps generally don't sting unprovoked, but are infuriated by loud noises and noxious odors. 

All races except for vampires seem to be susceptible to the effects. Immediate effects of a sting are searing pain and irritation around the sting site, along with lethargy. As the venom incubates, lethargy increases and appetite may decrease. Gradual personality changes may be noted. Advanced effects show marked personality changes, almost a full flip-flop of the usual. 

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