Currently, naga are included under the Beasts & Monsters group. Copy and paste to join in-world:
See the Beasts & Monsters group for any leadership information. You are free to make your own unofficial Nest (Naga group), according to the unofficial grouping rules.
Whilst many races can trace back the origins of their supernatural creation, the naga do not number themselves among them. Tales of snakes and snake-people abound in folklore across the globe, from the Gorgons of ancient Greece, cursed by the Gods, to the Naga of Hinduism, holy descendents of divine beings, and everywhere inbetween. About the only constant fact is that they have had the touch of godhood upon their lineage since the very start. They have been found all across the warmer climes of Europe, Asia and Africa, and followed human migration to the New World
One of the reasons for the uncertainty of naga origins is their extreme secrecy, born out of a history of being hunted. Ever since supernaturals came to the fore in the early 1800s, it seems the naga have had a price on their head. Traditional Asian medicines hold that parts of a naga make for the best cures to almost any ailment you can imagine, and many legitimate mages would agree that a dead naga makes for a number of fine ingredients. On top of that, nagaskin items became a high-end status symbol in the West, with a single intact hide fetching nearly half a million dollars. As a result, the naga have kept a very low profile throughout history, to the point of being ignorant of their own history or the existence of other naga in the same town as themselves.
Hatched from eggs, naga clutches are cared for by their parents for only a short while, before being expected to travel far and make their own way in the world, ensuring their population remains spread out. They often congregate in small nests, anywhere up to a dozen but usually closer to three or four. An unspoken trust exists between nestmates, who may often know very little of one another and rarely speak, yet will remain fiercly loyal to one another. 'Nests' are really just a name for a communal living arrangement, which can take the form of anything from a warehouse to a shared house, but in keeping with their secretive nature, many naga go underground, sometimes labouring to construct underground tunnels that would be difficult for a biped to negotiate, or making their homes in reclaimed sewage areas and storm drains. There is no formal structure to a naga nest as they are largely independent individuals.
Many dislike and distrust the naga, being a mixture of cultural stereotypes and the commonly-held phobia of snakes. As a result, many that attempt to integrate into society find themselves getting the worst jobs, or put on the most solitary shifts where nobody will have to deal with them. Some do manage to find their way into higher station, often with a combination of seductive words and brutal intimidation, but they are an exception. Some naga simply stay clear of mainstream society as best they possibly can.
The appearance of the naga falls into two categories. All share the same lower half; from the waist down they have a serpent's body, replacing their legs. These bodies are thick and strong, capable of slithering at comparable speeds to a human sprint. Appearance varies from individual to individual; some have the bright blues and purples of a seasnake, some the dark browns of an anaconda, some end in rattles like a rattlesnake, some are long and some are short. They run as wide a spectrum as natural snakes do. Despite pop culture stereotypes, many have no real prediliction to lisping or drawing out the letter S when talking, though some certainly do. Naga have a keen sense of smell, but rather than relying on their noses, they flick out their tongues to catch scent.
The upper half of the naga's appearance depends on their bloodline. They are usually around the size of a human, sometimes a little larger, but can rear up for short periods to appear taller.
Most naga live an average of two hundred years, before succumbing to violence or disease. The natural lifespan for the race is around three hundred and fifty years, however.
All naga are capable of dislocating their jaw and swallowing large meals (up to human size). Nagas can eat larger prey (up to minotaur) though it will take them a long time, and able to easily regurgitate anything they swallow. Naga are often loathed by customs officers for using this technique to smuggle goods. If they're digesting an extra large item, it will take them several days, during which they will be extremely slow to move and sluggish to react.
All naga have have the lower body of a snake, this is mostly muscle and capable of immobilizing and squeezing even strong prey.
Though present in many animals, the Jacobson's Organ of naga, like their snake counterparts, is overdeveloped. Sitting at the back of the nose, it enables the naga to pick up scents nearly as well as a lycan. However to do so, they must flicker their tongue out, essentially 'tasting' the scent, and unlike lycans, they are not able to track a faded scent more than an hour old.
Many naga have an internal organ located just behind their eyes, called the Pit Organ. It enables the naga to essentially "see" heat (think the Predator movies), along with the normal visible spectrum. This gives them a large advantage when hunting in total darkness. Note that some species may give off no heat, for instance any undead in deep slumber or that has not fed for days and isn't overly active, or various kinds of frost elemental.
The naga has a particularly honeyed way of speaking. The cold, harsh beauty of the naga combined with its peculiar intonations combine to make its words particularly alluring, and can sway others to hang on its every word.
Able to shed their skin, enabling them to get out of tight binds, for example a tight gap they can't quite fit through, or the constriction of another naga. After use, the naga's body will be raw and soft while the skin below reforms, making them extra vulnerable to even light damage.
All naga may choose up to FOUR strengths in addition to the race attributes.
The naga's reflex speed is twice that of a normal human. Please not this does not affect the speed they can move at, only their reaction time. Often taken by Viperous naga to help them strike with their bite.
The naga has a full head of hair... made entirely of living, writhing snakes, each acting independently. Their mood often mirrors that of the naga they sit upon, but they tend to behave very defensively of the naga regardless, who must strain to bring them under control if they misbehave. They are not venomous, though their bites will hurt.
Able to hold their breath for around 1 hour, and move in water faster than on land, as well as being insulated enough to withstand the cold waters of the Pacific Ocean (note: this does not confer any other cold resistance). Gorgons with this power are often mistaken for mers.
After making eye contact, a specified target believes itself to be made of stone. The target's limbs/body feels heavy, difficult to move. (Note: Not actually turning anything to stone. It's an illusion)
Instead of producing venom, the naga produces a small amount of flammable liquid. The act of spitting it from the back of their throat also causes it to ignite as it leaves their mouth, causing a small fireball up to two feet in front of their nose. The naga do not often use this in combat, it is largely reserved for ceremonial use with a long history of tradition, and will only be used in self-defence as a desperation move.
Able to spit their venom up to six feet with good accuracy. Requires Viper's Bite, has to either hit the eyes or an open wound (nose/mouth don't have effect, even a standard pair of glasses can stop this).
Toughened scales provide some extra protection against slashing and piercing attacks which may be deflected before doing damage, eg knives, spears, swords that don't rely on raw power. This isn't complete invulnerability against such blows, it just ensures glancing blows will do no harm. Particularly small weapons or carefully aimed attacks can easily find space to strike between the scales, eg being stabbed with a thin dagger, or bitten by vampire fangs. Additionally, the larger, heavy scales clatter slightly against one another, meaning the naga cannot move in silence.
Constriction now able to bind supernaturals with enhanced strength. A naga with this power will usually appear physically muscular or larger overall than their breathren. This also makes them a larger target, reducing their ability to dodge.
Body is excessively flexible and dextrous. Capable of easily constricting other naga (except those with Snakeskin or similarly triple jointed). Also capable of using their tail as an extra hand (within limits), but without coordination, or aiding in climbing by wrapping around branches or other handholds.
The naga has a pair of enlarged fangs, capable of punching holes in even the thick hides of minotaurs and gargoyles, with which to inject their venom. Immediate effect is disorientation and nausea, stage 2 effect is crippling pain as the venom spreads, incapacitating all but the most determined beings. Skin will turn pale and veins turn dark, becoming visible through the skin. Stage 3 begins after two hours, with the flesh beginning to necrotize unless antivenom is injected (only available through the hospital). After three hours, death is possible. Has no effect on creatures with no bloodstream, such as undead without a true pulse to carry the venom through their body.
Characters must have at least three weaknesses. You may choose more if you like. Two must be from the following list and MUST include Coldblooded; a third can be your own. Bear in mind that character flaws (alcoholic, violent temper, selfish) are not the same thing as weaknesses.
Naga are reptilian, and cold blooded. Spending more than half an hour exposed in snowy or icy weather will cause their metabolism to plummet, making them sluggish and slow to react, and possibly falling into a deep hibernating sleep. They have extra difficulty resisting any cold-based magics or powers, and being exposed to abilities will again cause them to turn abnormally slow and sluggish. They are capable of brief swims in the ocean, but only those with Lungs of the Seasnake can remain for more than a few minutes without being slowed.
Naga have a very finely-tuned and balanced body chemistry, and weak immune systems. They are especially prone to catching reptilian diseases or any form of magical plague or illness, suffering the effects sooner, heavier, and for longer.
The old stories of the snakecharmer may be a tourism ploy with real snakes, but it's an all too real effect with naga. Any spell or power that would charm or mesmerize them is extremely effective and almost impossible for them to resist. They are also prone to falling into strange trance-like states when listening to highly repetitive music, though they may snap out of this at the slightest distraction.
-The Naga avatar by Fairysnake has both gorgon and lamia-styled appearances. It's also longer than other tails and has a number of poses and animations. It is, however, a bit old by SL standards and very fiddly to work with or modify.
-The Naga tail by Beastie Shack is a great mesh tail with plenty of texture variants and a provided AO. It's only the lower half, so gorgons or heavy modders should apply.
-Fallen Gods have both male and female reptile skins for a scaled gorgon's upper torso
-Total Shift Productions have an excellent bipedal snake avatar, the upper half of which can be used for a lamia
-Little Britain has an excellent, readymade and animated gorgon with snake hair, sadly unmoddable