SCHOOL OF ENCHANTMENT
Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. As such, paying attention to consent rules is especially important when focusing on this school.
Unless otherwise noted, each spell can be used twice per day during combat. Outside of combat, reasonable use applies. In cases of friendly roleplay where a certain effect is agreed upon as exerting a positive effect on the story, magic limitations in combat can be exceeded if both parties agree.
Any material components listed must be in your possession before casting a spell. Additional material components may be required based on your class of character.
LOW LEVEL SPELLS
The target's morale is magically boosted, making them slightly more successful in resisting hostile spells and temporarily giving them a small boost to their health.
Material Component: Common.
BaneThe target's morale is magically harmed, making them slightly less likely to resist further spells and temporarily making them feel weaker.
You compel a small wild animal (no bigger than a housecat) to go to a location of your choice, usually to deliver a message or small item. The animal cannot be tamed or trained by anyone else, nor be of supernatural origin such as a familiar. You bring the animal to you with a piece of food the animal likes, and as it eats, you can imprint knowledge of the location in the animal's mind.
You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.
During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal.
Material Component: Ritual
By using swaying motions and a form of music you compel animals to stop their current course of action and do nothing but watch you. Multiple animals can be affected by this spell at the same time. Animals will follow you if you move around while continuing this spell. This spell can affect magical animals, though they find it easier to resist. Animals trained to guard or attack are also more likely to resist the effect.
Material Component: Ritual.
HIGH LEVEL SPELLS